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 Azmot the Chain of the Mind.

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Azmot

Azmot


Posts : 89
Join Date : 2011-03-04

Azmot the Chain of the Mind. Empty
PostSubject: Azmot the Chain of the Mind.   Azmot the Chain of the Mind. EmptyFri Mar 04, 2011 6:43 pm

Name: Azmot Tekanisho, Chain of the Mind, other wise known as B.R.I.G.H.T.

Age: He appears at the age of around 14, but has been in the Abyss for 20 years, making him a total of 34.

Gender: Male

Home: Vessalius Dukedom

Appearance: Azmot carries himself high with his dark red hair, it giving of a sort of metallic shade. It shimmers like the dawn broken sun, giving it a shine simalar to brilliant fire. The hair is flat and his bangs go slightly over his eyebrows, partly covering his snake tattoo mark. The mark is a picture of two glowing purple snakes that bite at eachother's tails, constantly rotating. The snakes have not much detail, just flat, 2D depictions. They have open eyes and speed up at the rate of nervousness. Azmot sports a scarf that flows in the wind, dull and bright in the color of twilight, a sponish grey. He wears a light gray jacket and a bright white T, which is one of his most famous, and only known, attires. Azmot is a lightweight, lean fighter who is built to run fast and die hard, and he stands tall at a measly 5ft5 for his age. His face is usually at a constant frown, but it is only a caring one. This frown is always followed by a gaze into his dark, mocha brown eyes that look as if they can pierce the very soul. According to some rumors, they can.


Alignment: Good, Unlawful. The vigilante type, if you will.

Personality: Azmot is a goofy, care free child who enjoys to do many things a normal cild does. He is very forgetful, not very trustworthy in the terms of "Secrets" and isn't one to give up on what he believes in.

Weapons:
As a chain, Azmot has the power over the dominian of Dimensions and Matter. Instead of weapons, he prefers to fight with his abyssal influenced powers. He has the ability to cross deminsions and summon various items or people. When he receives one, he may use these powers as his own. These powers include-

Mental projection- Allows Azmot to project his thoughts, emotions, or his knowledge onto any other plane of existance, as in the astral plane, or the current realm in which he resides. When Azmot uses this more and more without a contractor he may Black out, and the more he blacks out, the longer it takes to wake up. At the 24 hour mark he must fight off the grim reaper and suffer partial amnesia, and then the clock restarts. If he uses too much power he loses all powers except His Telekinesis. This Power has been killed.

Telepathy- Allows Azmot to pick up objects less than 50 pounds at ease without him using his arms, but his mind. Even if Az can't pick up the object because it is 51 pounds, he can make it 50 pounds lighter and lift it up. He can lift multiple 50 pound objects, for 50 is not the maximum for multiple objects, as there is none.

Astral projection- Azmot gains the ability to leave his body and go onto the astral plane. He can communicate with those traveling on the astral plane or go inside someones mind, replacing there "second voice" until he leaves. The Astral plane is also known as the Dream World.

Dimensional Awareness- Azmot can communicate with himself in alternate demensions, mainly used to gain knowlage or to train. Combined with other powers, he can swap himself for another one, ones that are older or younger. If he taps into another dimension (A topic that hasn't been finished that he is involved in) he loses all powers except Astral projection and Telepathy.

Dimensional Portal- Azmot can bend the demensions, allowing him to travel through small cracks in the space of existance with no ill consequence. He cannot travel to the Abyss through these, as they are not "Doors".

Fighting Style: He enjoys destroying others with barraging mental attacks as well as physical attacks in a random order, making it confusing and stylish at the same time.

Stats: (Only use whole numbers 1-10.)
Attack: 7
Defense: 5
Magic Attack: 4
Magic Defense: 5
Speed: 6
Agility: 7
Accuracy: 4
Stamina: 6
Luck: 2

Affinities: Can play gituar, good at poker, and is very convincing. He can hold his breath for 7 minutes and likes to talk loudly for no reason at all, mainly because he gets louder slightly when he talks and doesn't notice it.

Weaknesses: Hates Water and heights. Doesn't like classical music and is very bull headed. He has "Demonic" Impulses to do things and can make him be a little, "unlawful".

History: As a child, Azmot was a wannabe soldier, always playing games like "army" and other similar ones. He would be the last man standing, having slain all other participants. This, however, was shunned at by his parents, who could not allow him to be a guard, for they wren't native to the region. Even though Az was born here, his parents knew i would be to hard for him to become a true noblemen. So he had to become a scholar, for even though he was strong he had a stronger mind. In fact, he had been taking advanced courses in his teaching of philosophy, dreams, and existence. He excelled, truly grasping concepts the teachers even couldn't completely. Although he was a great philosopher, he was a greater swordsman still.

One day, long after he became a chain, Azmot was looking around for someone, any one, that had a shred of humanity in their veins. He wanted out of the Abyss and he would do anything for it. His powers, though capped, had evolved in various way by then, becoming much stronger. It had helped him through thick and thin, and it even helped him find his current destination. He had beat out of one chain that a human was hiding somewhere here undetected, and Azmot wanted a contract. He searched and searched until he found an indention in the ground, barred up and sealed off. This was the spot he heard of. The human was in here, somehow surviving undetected. Azmot would help them both out of here. Az used his telepathy to lift the surrounding rock, and caught the falling bar. He threw it away and dropped the dirt, it scattering miserably. When Az peeked down the hole he was surprised to see a glowing path, seeming never ending. Even though Azmot disliked that the Chain lied, he couldn't help but go on inside hoping for the best, He jumped down, not knowing he had been lead to a crack in the Way to the real world.





(He I'm from the KH site, but I am only on episode 5 and needed Wiki for this too. Please help me because I'm new to this.)


Last edited by Azmot on Mon Aug 08, 2011 11:13 am; edited 2 times in total
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Alice the B-Rabbit
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Alice the B-Rabbit


Posts : 113
Join Date : 2011-02-13

Azmot the Chain of the Mind. Empty
PostSubject: Re: Azmot the Chain of the Mind.   Azmot the Chain of the Mind. EmptySat Mar 05, 2011 5:27 pm

Approved! If you need help, PM either me or Leo, or make a help topic. It's great to have you on the site; thank you! ^ ^
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Azmot

Azmot


Posts : 89
Join Date : 2011-03-04

Azmot the Chain of the Mind. Empty
PostSubject: Re: Azmot the Chain of the Mind.   Azmot the Chain of the Mind. EmptyTue Mar 08, 2011 9:09 pm

UPDATE MY POWERS DRAW BACKS~ Ehem and do the stat numba's have to equal 45?
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Azmot

Azmot


Posts : 89
Join Date : 2011-03-04

Azmot the Chain of the Mind. Empty
PostSubject: Re: Azmot the Chain of the Mind.   Azmot the Chain of the Mind. EmptyMon Aug 08, 2011 11:11 am

I'm killing Mental Projection due to brokenness and it's story is ridicules. It is staying in the Template for future notes. Also, re-wording Awareness. Edit.
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Alice the B-Rabbit
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Alice the B-Rabbit


Posts : 113
Join Date : 2011-02-13

Azmot the Chain of the Mind. Empty
PostSubject: Re: Azmot the Chain of the Mind.   Azmot the Chain of the Mind. EmptyMon Aug 08, 2011 1:17 pm

Approved. And the stats don't have to equal 45 :3
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PostSubject: Re: Azmot the Chain of the Mind.   Azmot the Chain of the Mind. Empty

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